Wednesday, January 23, 2013

Operation and Candy Land


Operation-

Part I

  • Decision Making- Well we first played it on whatever piece you wanted to retrieve first. Then found that the game made a signal to let you know which piece to retrieve next.
  • Goals- To get as many pieces as possible without buzzing the game buzzer.
  • Opposition- Buzzing and not being able to achieve enough pieces to win the game.
  • Managing Resources- Gathering as many pieces as possible during your round.
  • Game Tokens- Different little random parts in the “person”. Sometimes a bell, clock, or bird.
  • Information- You simply must get the pieces out without making the buzzer go off or you loose your turn.


Part II

  • Socializing- Game is rather sociable in the fact up to 4 players can interact with this game.
  • Narrative Tension- The fact you are on “edge” about possibly making the buzzer go off during your turn keeps everybody tense. 

Candy Land-

Part I

  • Decision Making- If you get a double color card, you have to decide whether or not to possibly take “short cuts” in the game or not.
  • Goals- To reach the end of the game and hopefully not get sent to “lord Licorice.”
  • Opposition- Getting a card that could send you back or to a holding spot.
  • Managing Resources- Seeing the short cuts available.
  • Game Tokens- Jumping ahead to the “nice” lands.
  • Information- Simply draw the card to make your next move.


Part II

  • Socializing- Can have up to 2 to 4 players at a time.
  • Color- Very colorful game based movement and visuals.  

No comments:

Post a Comment