Operation-
Part I
- Decision Making- Well we first played it on whatever piece you wanted to retrieve first. Then found that the game made a signal to let you know which piece to retrieve next.
- Goals- To get as many pieces as possible without buzzing the game buzzer.
- Opposition- Buzzing and not being able to achieve enough pieces to win the game.
- Managing Resources- Gathering as many pieces as possible during your round.
- Game Tokens- Different little random parts in the “person”. Sometimes a bell, clock, or bird.
- Information- You simply must get the pieces out without making the buzzer go off or you loose your turn.
Part II
- Socializing- Game is rather sociable in the fact up to 4 players can interact with this game.
- Narrative Tension- The fact you are
on “edge” about possibly making the buzzer go off during your turn keeps
everybody tense.
Candy Land-
Part I
- Decision Making- If you get a double color card, you have to decide whether or not to possibly take “short cuts” in the game or not.
- Goals- To reach the end of the game and hopefully not get sent to “lord Licorice.”
- Opposition- Getting a card that could send you back or to a holding spot.
- Managing Resources- Seeing the short cuts available.
- Game Tokens- Jumping ahead to the “nice” lands.
- Information- Simply draw the card to make your next move.
Part II
- Socializing- Can have up to 2 to 4 players at a time.
- Color- Very colorful game based movement and visuals.
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