- Evaluate two games in terms of design aesthetics. In other words, describe two games in terms of their graphic design. Choose the two you enjoy/have enjoyed the most VISUALLY and HAPTICALLY as aesthetic objects.
Trouble – Simply because of the colors and the game design set up makes your eyes go around the board constantly. It was very interactive game with colors and visual stimulation between the playing pegs and the dice that you have to “pop” up to get a turn. As well as having more that just one playing piece, players have 4 playing pegs at a time. So to describe the design aesthetics, it hits the visual, interactive, and thinking all in one, even though it is a fairly simple game.
Operation- The design of this game is not only a visual interactive but also sound design. You have this visual of a human who needs “operation” because of all these random pieces inside his body and players must not mess up or this buzzer goes off. So with this it builds an interactive competition between players. And because the game pieces inside of the “patient” are random finding like a rubber band or clock, keep the game a funny and ligth hearted game.
2. Evaluate two games in terms of interaction with your peers. Which two games have you enjoyed the most in terms of interacting with your group, and why?
Trouble- I really enjoyed the slight strategic action that is involved with moving your pieces against the opposing players. There could be a time were all your pieces are out and close to home but then an opponent could land on yours and make you start over. So it had a slight strategy and chance through the roll of the dice.
Othello- I've enjoyed this game since I was a kid. It has a combination between checkers and tic tac toe type of game play. But if you know how to plan out your moves ahead of time you can take “control” of the board with your color (white or black). So once again strategy is what held me attention with this game.
3. Of the games you have played so far in class, which is most like a game you would like to design?
Othello- Because it dealt with strategy and a simple design. Even though it can be a strategy game, it can also be for any beginner to because of its simplicity. I want to design a game that stimulates the brain to where anyone on any “game level” can play.The strategy must be in play at all times though, it is key. Plus, after playing all the other fun board games that had all kinds of colorful, crazy, and unique designs and set ups, I still thought the simplicity of Othello kept its own unique sleek-like design which I admired.
Sunday, January 27, 2013
Game Design Aesthetics
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