Saturday, January 12, 2013

Game: TROUBLE


Part I
Decision Making- During the game you have to make decisions on whether or not to move your pegs, when more than 1 is out.
Goals- To get all four of your pegs to the "finish" before the rest of the opponents.
Opposition- Not get the number you want. Or the opponent sending you back to "home"
Managing Resources- Realizing using an extra turn to move a piece into "finish" or to send someone else back "home"
Game Tokens- winning
Information- Knowing the rules, know your surrounding opponents, and strategizing when the right number comes around. 


Part II
Color- Four different colors to identify opponents. (Yellow, blue, green, and red)
Variety of Encounter- Even though playing Trouble has a "chance" factor due to the pop/roll of the dice. But you can use the randomness to your advantage. Sometimes getting that double "turn" can set you ahead and be able to surpass your opponent or send them back "home" to start over. 

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